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The Laws and Principles of Whist

by Cavendish

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Hand XXXVIII

Grand Coup (see pp. 151-155).

The Play

Remark.—The fall of the king shows that the remaining clubs are in Y’s hand.

Remark.—Well played by B. All the hearts are out; the remaining diamonds are in Z’s hand (see fall of the diamonds, Tricks, 2, 3, 4, 6, and 7), and all the clubs are in Y’s hand. Y must therefore have three trumps and two spades. If B discards a spade to this trick, he cannot avoid leading trumps twice up to Y. In that case Y will make two tricks in trumps, saving the game, as will be apparent by so playing the cards. The result is otherwise if B trumps his partner’s best heart. He can then lead out ace and king of spades, to which Y must follow suit; and by continuing with the five of clubs (the nine, eight, and three are in against him), B secures the tenace, and wins the game.


Tricks 9 to 13.—B (Tricks 9 and 10) leads spades, and (Trick 11) the six of clubs. B makes the last two tricks, and

AB score three by cards and two by honours.

The Hands

(B’s hand is given above.)

A’s Hand.Y’s Hand.Z’s Hand.
9, 5, 4, 3, 2♠Qn, 6♠Knv, 10, 8, 7♠
Ace, Kg, Qn, 10, 2♥Knv, 9, 8, 5, 3♥7, 4♥
Kg♣9, 8, 3, 2♣Ace, 10♣
10, 6♦Ace, 9♦Qn, Knv, 8, 7, 2♦

At Trick 4, Z leads his lowest diamond, though holding five, because strength in trumps is declared against. (See Appendix A).

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