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The Laws and Principles of Whist

by Cavendish

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Hand XXV

See Refusing to overtrump, pp. 146, 147.

The Play

Remark (Trick 10).—B can count A’s hand—viz., a spade and two diamonds. Therefore, if B overtrumps he cannot possibly win two more tricks.

Tricks 12 and 13.—Z leads a trump (he has only trumps in hand), and B makes ace and eight.

AB win two by cards.

The Hands

(B’s hand is given above.)

A’s Hand.Y’s Hand.Z’s Hand.
Kg, Knv, 9, 8, 7♠6, 5, 4♠Ace, 10, 3♠
Kg, 9, 6♥Qn, 10, 3♥Knv, 7, 5, 4♥
7♣Ace, Qn, Knv, 2♣Kg, 10, 6, 3♣
Qn, Knv, 9, 4♦Ace, 10, 8♦7, 5♦

The end play of this hand is difficult. At Trick 9, Y leads three of hearts in preference to the queen, as he can count an honour single in A’s hand. At Trick 10, A’s best lead is doubtful. At Trick 10, also, probably Y should trump with the queen (see p. 147); but even then, B must place ten of hearts in Y’s hand.

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