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The Laws and Principles of Whist

by Cavendish

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Hand XVII

Leading losing card to place the lead (see pp. 147-151).

The Play

Remark (Trick 11).—Y leads the losing spade to put the lead into A’s hand (see fall of the spades, Tricks 1, 4, and 10), and so compel A to lead hearts up to Z. At this score (YZ, one) this is the best chance of four by cards. If the score were YZ, love, Y should lead a heart, as leading the spade gives up all chance of five by cards.

Tricks 12 and 13.—Z has ace, queen of hearts; and

YZ win four by cards.

The Hands

(Y’s hand is given above.)

A’s Hand.B’s Hand.Z’s Hand.
Kg, 9, 8, 7♠6, 4, 3♠Knv, 2♠
Kg, 2♥Knv, 9, 7, 6♥Ace, Qn, 8, 5, 4♥
Qn, Knv, 8, 7♣10, 6, 3♣Ace, Kg, 4♣
9, 8, 5♦10, 4, 3♦Ace, Kg, 7♦

At Trick 4, B, having a weak hand, plays his partner’s game, in preference to planning an attack for himself by opening his own poor suit of four to the knave.

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