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The Laws and Principles of Whist

by Cavendish

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Hand XXVI

Counting the hands, and consequent departure from rule.

The Play

Remark (Trick 7).—This is strong illustration of a case for departing from rule. Y can count two more trumps, and three more spades in A’s hand (see A’s leads, Tricks 3 and 6, and p. 116). It is clear that A can have at most two hearts; consequently, if Y leads his tierce major in hearts, he must lose the game, as the opponents have two by honours. But, if Y can give his partner the lead, and Z has four more clubs, or the winning club, and A makes the mistake of trumping it, YZ may make every trick, and win the game.

Y would be right to play as he does even if A had led from only four spades. With a strong trump hand declared against, and a long weak suit, it is doubtful whether A should not have led the deuce of spades at Trick 3 (see Appendix A); but the hand is given as it was played.


Tricks 9 to 13.—Z continues to lead clubs (see his hand below), and whether A passes or trumps,

YZ score four by cards.

The Hands

(Y’s hand is given above.)

A’s Hand.B’s Hand.Z’s Hand.
Knv, 9, 5, 3, 2♠Kg, Qn, 10, 8, 7♠Ace, 6♠
8, 7♥Knv, 6, 5♥9, 4, 3♥
Kg♣9, 4, 3♣A, Qn, Knv, 10, 6, 5, 2♣
Ace, Qn, 9, 6, 4♦Knv, 2♦5♦

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