Scoring
2. A game consists of five points. Each trick, above six, counts one point.
3. Honours, i.e., Ace, King, Queen, and Knave of trumps, are thus reckoned:
If a player and his partner, either separately or conjointly, hold—
The four honours, they score four points.
Any three honours, they score two points.
Only two honours, they do not score.
4. Those players, who, at the commencement of a deal, are at the score of four, cannot score honours.
5. The penalty for a revoke1 takes precedence of all other scores. Tricks score next. Honours last.
6. Honours, unless claimed before the trump card of the following deal is turned up, cannot be scored.
7. To score honours is not sufficient; they must be called at the end of the hand; if so called, they may be scored at any time during the game.
8. The winners gain—
A treble, or game of three points, when their adversaries have not scored.
A double, or game of two points, when their adversaries have scored less than three.
A single, or game of one point, when their adversaries have scored three, or four.
9. The winners of the rubber gain two points (commonly called the rubber points), in addition to the value of their games.
10. Should the rubber have consisted of three games, the value of the losers’ game is deducted from the gross number of points gained by their opponents.
11. If an erroneous score be proved, such mistake can be corrected prior to the conclusion of the game in which it occurred, and such game is not concluded until the trump card of the following deal has been turned up.
12. If an erroneous score, affecting the amount of the rubber,2 be proved, such mistake can be rectified at any time during the rubber.