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The Laws and Principles of Whist

by Cavendish

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Hand XXIX

See Refusing to win the second round of a suit, p. 143.

The Play

Tricks 10 to 13.—Z brings in the diamonds; and

YZ win three by cards.

The Hands

(Z’s hand is given above.)

A’s Hand.Y’s Hand.B’s Hand.
10, 2♠Ace, 8♠Qn, Knv, 5, 3♠
Kg, Qn, Knv, 6, 5, 2♥9, 8, 4♥10, 7, 3♥
Kg, 7, 4, 3♣10, 9, 8, 2♣Qn, Knv, 5♣
Kg♦Ace, 8, 4, 2♦Qn, 7, 5♦

At Trick 4, A having already shown his suit does not discard from it, as there is still a possibility of bringing it in (see pp. 104-6), and his king of clubs is sufficiently protected even after the discard.

If Z parts with the last trump at Trick 6, and leads diamonds, A, on the second round of diamonds, will unguard his king of clubs, knowing his partner to have a heart to lead him (see fall of the heart suit, Tricks 1, 4, and 5), will bring in all the hearts, and win the odd trick.

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