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How to Behave and How to Amuse

by George H. Sandison

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Funny Outlines

The artistic faculty of the young folks is in this case brought into requisition. Slips of paper being distributed, each young player marks on his slip a crooked line of any shape he or she pleases. The papers are then exchanged, and each has to draw some sort of figure, working in as part of the outline the crooked line already drawn by his neighbor.

The best plan in this game is to allow the line already drawn, if possible, to suggest some figure, and to work out that idea. It is of course understood that the works of art to be produced are only expected to be of the very roughest description. If there is a difficulty in dealing with the outline as it stands, the player is entitled to place it on its side, or even upside down, if he prefers it.

Thus a curve may suggest a swan, a square may give a hint of a house, a wave-line of a snake or an eel, a long sweeping curve may fit in as a horse’s back, or an irregular outline may afford an idea for a comical face. The sketches produced with strict regard to the conditions of the game will be found full of fun and novelty, if not characterized by any high degree of art.

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