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How to Behave and How to Amuse

by George H. Sandison

259 of 266 · Contents · Download EPUB

Solutions to Logogriphs

1. Pillory: in which may be found pill; ill; lip; roll; Po; pry; poll; rill; ropy; Polly; lop; lo; lily; rip; oil; oily; or; O. P.

2. Thread: in which may be found, death; dear; Ate; Terah; the; dearth; tare; hare; hart; rat; art; a; date; red; era; trade; rated; tar; hat; head; heart; tread; hear; heard; re; da; at, herd; ah; ha; tear; dare; hate; tea; her; eh; hated; dart; hard; hater; heat; ear; hatred; eat.

3. Obscurity: in which may be found, sour; city; sty; sot; buoy; tour; story; orb: orbit; rust; rut; sir; or; bust; crust.

4. Amusement: in which may be found, Muse; tea; stream; sun; ant; mate; mast; as; man; mete; sum; tease; amuse; meat; mute; ease; aunt; nut; seat; sea; mane; manes; name; seam; east; strum.

Some persons cannot, without considerable difficulty, find the proper answer to an enigma or a rebus; while others, of no greater general acuteness, do so with ease. It is no proof, therefore, of inferiority, not to be able to reply to a quaint conundrum, so quickly as another. Many young people have displayed much ingenuity in the construction of different sorts of riddles in rhyme,—they are, in general, the most happy in solving those of others. The admirers of these frequently amusing trifles, consider opposition in their component parts, or curious combinations, to be most essential in the construction of good riddles.

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