Better Gutenberg
Free, beautifully formatted public-domain ebooks
‹Better GutenbergThe Canterbury Puzzles109 — Noughts and Crosses · 233 of 238Contents›

The Canterbury Puzzles

by Henry Ernest Dudeney

233 of 238 · Contents · Download EPUB

109 Noughts and Crosses

The solution is as follows: Between two players who thoroughly understand the play every game should be drawn. Neither player could ever win except through the blundering of his opponent. If Nought (the first player) takes the centre, Cross must take a corner, or Nought may beat him with certainty. If Nought takes a corner on his first play, Cross must take the centre at once, or again be beaten with certainty. If Nought leads with a side, both players must be very careful to prevent a loss, as there are numerous pitfalls. But Nought may safely lead anything and secure a draw, and he can only win through Cross’s blunders.

← Back to The Canterbury Puzzles

Scroll to Top