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‹Better GutenbergThe Canterbury Puzzles79 — The Thirty-one Game · 203 of 238Contents›

The Canterbury Puzzles

by Henry Ernest Dudeney

203 of 238 · Contents · Download EPUB

79 The Thirty-one Game

By leading with a 5 the first player can always win. If your opponent plays another 5, you play a 2 and score 12. Then as often as he plays a 5 you play a 2, and if at any stage he drops out of the series, 3, 10, 17, 24, 31, you step in and win. If after your lead of 5 he plays anything but another 5, you make 10 or 17 and win. The first player may also win by leading a 1 or a 2, but the play is complicated. It is, however, well worth the reader’s study.

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